vshaders
WebGPU sketches built on vgpu.
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Drift
domain-warped fBM, HDR → ACES
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Contour Terrain
raymarched fBM, level curves
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Signal Vein
SDF conduit fly-through, cable pulses
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Halftone Flow
fluid solver, screened into dots
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Isometric Blocks
instanced grid, shadow map, staggered wave
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Focal Rings
HUD instrument, bloom, SDF prism
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Gear Cascade
clockwork train, mainspring, shadow map
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Chroma Countdown
MSDF type, chromatic split on the tick
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Bait Ball
GPGPU shoal, caustics, god rays
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Murmuration
262k GPGPU particles, shadow map, motion blur